Wednesday, September 16, 2015
I'm not smart enough to multi-task but I do it anyway
I made a mistake and stayed up all night working on this guy. He doesn't have a name yet, but he's got a nice tie, long legs, and a stylish hairdo.
I will now officially talk about the "Project Train Game" that Angie Mendez and me have been sorting out in our spare time together. I plan for 3 parts to this game and the first part takes place on a train, hence the project's name. This is our main character and you will help him figure out what happened to a research facility out in the arctic fields of Greenland and the North Pole, the train is nice and warm though so don't worry about a jacket just yet. The game will be made in Unity and we're currently working on the first area of the game where you will learn the controls and get familiar with the camera system of the game. Please look forward to the game and do your best to solve the mystery of the train when it is released.
Saturday, September 12, 2015
Big Boss is watching you!
Okay, a quick update on what I've been doing the past two weeks besides playing MGSV. More UV Practice, some texturing practice, and a pillar made from scratch. The pillar comes from the Temple of 1000 pillars, and you can find it on either side of the entrance, I'm not too familiar with this place but my pillar is the one on the left. I didn't have time to really damage it and reflect that in the silhouette of the In-game model so I just textured the crap out of the stone to give it a rough sedimentary look. Might have gone a little overboard, I'll blame it on not having used ZBrush in a while.
Arch UVs laid out by me, texture of barrel and UV layout by me, pipe UVs laid out by me. In-game pillar and High res both by me, the guy is from the Unreal Engine.
Thursday, September 3, 2015
ACG Day 2
Day 2 of ACG and I think I'm understanding UV work a little more. This has definitely got me excited to go back to my guns and get some real textures going.
Tuesday, September 1, 2015
First Daily of ACG
(Definitely going to need to click on this one to see anything)
My first lab work from ACG, a DDRX machine because DDR is cool and so are arcade cabinets. I have two classes again so updates on my personal work might slow to a halt for a little, but I'll be working hard to post more about them.
My first lab work from ACG, a DDRX machine because DDR is cool and so are arcade cabinets. I have two classes again so updates on my personal work might slow to a halt for a little, but I'll be working hard to post more about them.
Sunday, August 23, 2015
You can tell by the way I use my walk...
Walk Cycle I made to get some practice with a more realistic approach to animation. Some weird issues with this one where he speeds up in unexpected places that I assume is somewhere in the mess of keyframes. I learned a lot from this, and hopefully future attempts will help me learn to loop a little better.
Wednesday, August 19, 2015
Monday, August 17, 2015
"Survivor" might be hyperbolizing a little
It's been a while since I've uploaded anything, partly because I have no internet at my new apartment, and partly because I've been sinking time into this little thing. Humans are incredibly hard to model for me still, and this will be my first person modeled completely from scratch. Once again I've gone with a female, but as opposed to giving her some extra meat like last time, I've done quite the opposite and attempted to thin her down and achieve a "out in the wild" look to her body. This alone was probably 2-3 days worth of work (for reference, each of the gun and the plane shapes were only about 2-3 hours). Face zoom in will probably come a little later, I've got a lot of pushing and pulling on her verts still to go! Actively looking for a critique on this one, so please let me know what you think of how she's turning out!
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