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Thursday, October 29, 2015

Level Design




Building a level this month, basing the three rooms off some concept art and areas from Metro 2033. The three rooms were made with BSPs in UE4 and need to be completely replaced. I'm making meshes for the floors/walls right now to further block out and define the levels, and have run into a problem of having a lot of different sized walls. Please pray I find a way around all this.

Monday, October 19, 2015

Particles


Lesson 2 Final for VEF1
Particles include Snow, Fire, and Smoke
Everything in the scene was made by me
My favorite part is the snow that's falling, I like the way it bounces.
Music is Intermission (Tea Time) by Anamanaguchi

Tuesday, October 13, 2015

pugui_新浪博客


I may have gotten in a little over my head with this sword, but I liked it so I wanted to do it. Side by side you can really tell what I could and couldn't achieve, but I'm happy with the end results. I have been told that mine is too soft compared to the concept art, so I will have to look into that and figure out exactly what can be done for it. As of right now I'm running off fumes, but I want to do some more painted textures from various pictures I have been collecting. Hopefully I can get them out sooner rather than later and start improving!

Saturday, October 10, 2015

Circus of Values


Purely an update. Also messing with the actual design of the picture

Friday, October 9, 2015

It's so noisy at the fair, but all your friends are there.


Fields used: Gravity and vortex
Constraints: Hinge and spring
Textures and diamond/gold model by me
Environment by the VEF1 staff
Song is Sugar Mountain by Neil Young.
There are about 7 or more invisible walls holding this together, but I tried to follow the story of Sugar Mountain's arc in JoJo so it was fun. The shaders were Toon shaders so that I could emulate a Cel Shaded comic style. Almost nothing was faked, lots of active and passive keys kept things held up, but the ball in the cup at the end was hand animated to roll out of the cup. It was simulated after falling out, and the vortex around the roulette bounced the ball around. My favorite part of the simulation is the money falling into the "Chip converter" so they could bet all 30 million on Black. In the planning stages I was going to make a huge amount of references to all the chapters but I needed to turn something in. I apologize if it seems a little confusing to follow, but it's made to just glaze over the story and give reason to the simulation.

Thursday, October 8, 2015

I have new weapon


This is my second week's work, a sword by a korean artist named "pugui_新浪博客". I think it looks cool, I hope I can do it justice.

Tuesday, October 6, 2015

Trying to remember what sleep feels like


The final product of Lesson 1 in TPS. I missed some spots here and there but I'm happy with the overall style and color I managed to get. It's small, but the emerald in the sword is probably my favorite spot.

Thursday, October 1, 2015

Keep Rollin', Rollin', Rollin'


First up is my Rigid Body Project for VEF1. This is simply the motions that the props will go through, still need to texture and composite the final images into it. If you were to gather the objects seen in this video you may or may not be able to recreate this video.

And this is my progress on a sword and shield set for TPS. The style is from World of Warcraft, which I have only a little experience with through the old trial and old youtube videos. Having fun with it though and learning to paint in Photoshop at the same time.