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Wednesday, September 30, 2015

Final Level


Pictured: Left to Right from top
Reference shot and beauty shot
Ground normal, Ceiling texture, and the box texture
Wireframe for the desks, how to setup my floor, and the UVs for my lights
Everything in the scene modeled, textured, and placed by me. All of the textures save for the box, and some overlays used on the desks and lights were from CGTextures.com. I actually had some fun with this, Unreal or maybe game engines in general are a little awkward at first but eventually I wrestled it into doing what I wanted. The floors have been updated with a UV Wrap node since this picture was taken, giving the floor a higher resolution. I have not heard back from MOC yet, this received a 95 though.

Saturday, September 26, 2015

Not Video Game


Just some Before and After WIP shots for a level I'm building in Unreal for ACG. This, the MOC final, and laziness have been eating up all my time this week so the game has suffered. I've talked to a musician named Garrett Tracy about music/sound effects for my game, I would like to have a sampling implemented for the demo so that I can get the sounds right, but if push comes to shove stock sounds might be used. That's all for now.

Sunday, September 20, 2015

Smoking Hot Update


This is a really quick demonstration of what's going on with my game. I apologize if it seems a little short and devoid of anything to really show, but it's something I wanted to do to let people know that I was working on something to show off and this is kind of an idea on what you can expect from it. In the playable build this is all I have planned
-Walking animation and refined walk mechanics
-Gun and accompanying gun animation
-Working cameras for both gun and walking
-Shooting targets
So look forward to being able to try out my game and see for yourself how it plays.

Pictured: The Detective when I first attempted to make him walk

Thursday, September 17, 2015

Substance Painter and You.


Today I worked a little in Substance Painter and Unreal. I don't think I'm going to go with Unreal for the game but it's not that bad of an engine. I might paint those guns I did a while back in this program, it's certainly a lot easier than Photoshop.

Wednesday, September 16, 2015

I'm not smart enough to multi-task but I do it anyway


I made a mistake and stayed up all night working on this guy. He doesn't have a name yet, but he's got a nice tie, long legs, and a stylish hairdo.
I will now officially talk about the "Project Train Game" that Angie Mendez and me have been sorting out in our spare time together. I plan for 3 parts to this game and the first part takes place on a train, hence the project's name. This is our main character and you will help him figure out what happened to a research facility out in the arctic fields of Greenland and the North Pole, the train is nice and warm though so don't worry about a jacket just yet. The game will be made in Unity and we're currently working on the first area of the game where you will learn the controls and get familiar with the camera system of the game. Please look forward to the game and do your best to solve the mystery of the train when it is released.

Saturday, September 12, 2015

Big Boss is watching you!


Okay, a quick update on what I've been doing the past two weeks besides playing MGSV. More UV Practice, some texturing practice, and a pillar made from scratch. The pillar comes from the Temple of 1000 pillars, and you can find it on either side of the entrance, I'm not too familiar with this place but my pillar is the one on the left. I didn't have time to really damage it and reflect that in the silhouette of the In-game model so I just textured the crap out of the stone to give it a rough sedimentary look. Might have gone a little overboard, I'll blame it on not having used ZBrush in a while.

Arch UVs laid out by me, texture of barrel and UV layout by me, pipe UVs laid out by me. In-game pillar and High res both by me, the guy is from the Unreal Engine.

Thursday, September 3, 2015

ACG Day 2


Day 2 of ACG and I think I'm understanding UV work a little more. This has definitely got me excited to go back to my guns and get some real textures going.

Tuesday, September 1, 2015

First Daily of ACG

(Definitely going to need to click on this one to see anything)
My first lab work from ACG, a DDRX machine because DDR is cool and so are arcade cabinets. I have two classes again so updates on my personal work might slow to a halt for a little, but I'll be working hard to post more about them.