Pinterest

Sunday, August 23, 2015

You can tell by the way I use my walk...


Walk Cycle I made to get some practice with a more realistic approach to animation. Some weird issues with this one where he speeds up in unexpected places that I assume is somewhere in the mess of keyframes. I learned a lot from this, and hopefully future attempts will help me learn to loop a little better.

Wednesday, August 19, 2015


This is the final project for my animation class, a walk with Bugsy. This here is the rough block out to set the timing and convey the major poses he will take. I also plan on adding in a beginning and ending animation but I need to make sure this walk looks good first.

Monday, August 17, 2015

"Survivor" might be hyperbolizing a little


It's been a while since I've uploaded anything, partly because I have no internet at my new apartment, and partly because I've been sinking time into this little thing. Humans are incredibly hard to model for me still, and this will be my first person modeled completely from scratch. Once again I've gone with a female, but as opposed to giving her some extra meat like last time, I've done quite the opposite and attempted to thin her down and achieve a "out in the wild" look to her body. This alone was probably 2-3 days worth of work (for reference, each of the gun and the plane shapes were only about 2-3 hours). Face zoom in will probably come a little later, I've got a lot of pushing and pulling on her verts still to go! Actively looking for a critique on this one, so please let me know what you think of how she's turning out!

Tuesday, August 11, 2015

3-Count 'em-3 barrels


What a beauty. This is the Chiappa Triple Threat, a shotgun with 3 barrels. I was looking for a fun gun I could model and when I saw this piece of art I fell in love. The barrels fire in a specific order, starting from the bottom right (from the perspective of the one pulling the trigger), then to the bottom left, then to the top. This order is absolute and cannot be changed. Firing only the bottom right and then opening the gun resets the order, meaning a second pull of the trigger will net a click from the empty barrel you previously shot off. The gun can be fired relatively fast, not "BuhBuhBoom!" fast, but "BoomBoomBoom!" fast if you can pull the trigger. One downside to this gun is the fact that you can't use 3 different kinds of ammo in order to be prepared because of the order thing mentioned already. The other, is that the barrel doesn't rest completely unfolded so you need to hold it down a little to stick in your rounds snugly. The model was fun, and I can't wait to shoot this thing off.

Sunday, August 9, 2015

Mauzer? I hardly know 'er!


Here we have a Walther P38, or Mauzer, a German handgun that's basically a Beretta version of the Luger (P08). Trying to find an interesting handgun was kind of difficult, I wanted to find something that wouldn't seem too odd to own out in the desert, and I wanted to choose something you didn't see too much of in games nowadays, at least not after the whole WWII phase died out. The Mauzer is an interesting gun, and between it and the Luger, I chose the Mauzer because it was simpler, and wasn't going to be difficult to figure out. Not many shots because I've only focused on shape so far and the back is identical to the front. I will be adding some more details soon and will post an update. Until then, here's to a good modeling session.

Saturday, August 8, 2015

"You can't make everything look like The Order"


I was asked to put together some frames I had helped render in Nuke and he suggested I mess around with it a little. Obviously the first thing that comes to mind was poking fun at 1186, a game I had a brief play of. The script is rather simple, but I got the color overlay a little wrong, couldn't find a good brown in Nuke's color wheel, a wheel I'm not a big fan of in the start. Anyway, this was just something I did for fun, the actual turn-in file obviously looks a lot cleaner.
Rigid Bodies project by Trip Topping for VFX.

Thursday, August 6, 2015


Second part of the CAN1 L'Eggy Walk animation. This time he turns around, next time he's supposed to jump on a scale. The actual keyframes and breakdowns for the turn around took about 10 minutes, but that final Rotation into his pose had me making 5 playblasts a minute, finally got it so that I was happy with it though.

Wednesday, August 5, 2015

There was a rig here, but it's gone now.

This weapon is the Chiappa .22LR Rifle. I knew nothing about these guns a week ago but I had an idea for a futuristic gun that folds up and can then be swung out to shoot it, in my search I came across this little guy and felt the need to model one for myself. This rifle is a single shot and each bullet/shell needs to be loaded/unloaded manually by pulling that small lever in front of the trigger to crack open the barrel. I included side shots and then some close ups to show the details I included. The game that this is for might be third person unless the sights I modeled are remotely accurate, then I'll figure something out. Again not textured, it still scares me a little to texture. Adding on to this, I have another version that is meant to emulate a Rail Gun version but I'm not too happy with it at the moment, it needs a lot of work. As for the title, there were some issues and I ended up deleting the rig that I had made for it, it will be back though.

A trusty bucket of bolts.

A plane I have been working on for a game idea I've been tossing around and working with. This is the plane I want to be flying around in Unreal, and I plan to give it a realistic but simplified control scheme. The main inspiration for the controls will be War Thunder, but basically I just want it to have a throttle, banking, rolling, and other fancy tricks I don't know too much about yet. This plane is modeled after the views of a Lysander Mk. II and III, but it's a little different in design and doesn't have any of the flaps or detail bits. The main inspiration behind doing a plane was that I enjoy planes and I have flown a lot recently. The other piece of inspiration was Kino's Journey, which I watched over my summer break. I like the relationship between Kino and her vehicle, as weird as that sounds if you haven't seen Kino but I'm not too sure about having my plane talk. I'm tossing around the idea, if only for fun. I don't know much about texturing but there are going to be classes on it a little later on, will they be textured before that? Maybe, maybe not.

CAN1 Animations

Hello, This is my first animation in CAN1. We were asked to block out the walk but I enjoy messing with the graph too much so I went ahead and finished it. Soon I will start work on the Turn around and stepping on a scale. It's only 3 or so seconds so feel free to watch it multiple times!